![]() ![]() Square seems to be in transition with Final Fantasy's becoming more real time action, so your enemies in FF:LR are never paused as you look through commands in past Final Fantasy's.you debate whether to attack or use fire your enemy might just be unleashing a attack upon you and then you have to decide if you need to guard as well then which is a new feature in FF:LR, you've had mediguard in past 13 series, but here in FF:LR there are several guard types, but you must execute them yourself with your own timing in accordance to your enemy, alot like how you would switch to Turtle paradigm before Ultima to absorb damage. The battle system is very fresh and has some old feel to previous 13 series, you still have an ATB bar, if you didn't manual input your actions from previous FF and just let them fill you will be dissapointed here in FF:LR as you must input your commands, but this is where the battle system comes into being fresh and fun and at the same time complex. This can lead you into a stir of panic of you being used to having all the time in the world to sink into sidequests from previous installments, but there is a neat way to stop time in the game and using it to the max is how to manage the countdown to doom. There's a lot to take in at the start, new combat system and the fact the world is ending and the in-game clock is quick to countdown. There's a lot to take in at the start, new combat system and the fact A good game, its like a new baseball glove, takes some time to break in. A good game, its like a new baseball glove, takes some time to break in.
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